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Making Things Talk: Using Sensors, Networks, and Arduino to See, Hear, and Feel Your World (English Edition) - de Tom Igoe (Author)
Caractéristiques Making Things Talk: Using Sensors, Networks, and Arduino to See, Hear, and Feel Your World (English Edition)
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| Le Titre Du Fichier | Making Things Talk: Using Sensors, Networks, and Arduino to See, Hear, and Feel Your World (English Edition) |
| Sortié Le | |
| Traducteur | Kubilay Hollianne |
| Quantité de Pages | 874 Pages |
| La taille du fichier | 39.96 MB |
| Langage | Français et Anglais |
| Éditeur | Éditions du Centurion |
| ISBN-10 | 6033394107-HDA |
| Format de Fichier | ePub PDF AMZ MBP UOML |
| Auteur | Tom Igoe |
| ISBN-13 | 675-5166793082-KJV |
| Nom de Fichier | Making-Things-Talk-Using-Sensors-Networks-and-Arduino-to-See-Hear-and-Feel-Your-World-(English-Edition).pdf |
Télécharger Making Things Talk: Using Sensors, Networks, and Arduino to See, Hear, and Feel Your World (English Edition) Livre PDF Gratuit
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MAKING THINGS TALK USING SENSORS NETWORKS AND ARDUINO TO SEE HEAR AND FEEL YOUR WORLD is one of those books that make me wish for unlimited hobby time
Making Things Talk 2 Using Sensors Networks And Arduino To See Hear And Feel et autres produits robotiques Chez RobotShop vous trouverez tout à propos de la robotique
Make microcontrollers PCs servers and smartphones talk to each other Building electronic projects that interact with the physical world is good fun But when the devices youve built start Building electronic projects that interact with the physical world is good fun
Making Things Talk Using Sensors Networks and Arduino to See Hear and Feel Your World ebook Tom Igoe Auteur
Kind of misnamed less about making things talk and much more about using sensors networks and arduino to see hear and feel your world but I knew what I was getting from the description of the book
Making Things Talk Using Sensors Networks and Arduino to See Hear and Feel your World By Tom Igoe OReilly Media 2011 3 Module « Réseaux et cloud » Jouni Smed and Harri Hakonen Algorithms and Networking for computer games ed Wiley 2006